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Why Team Combat?

Comprehensive Training and Support


  • Operations
  • Comprehensive support from daily operations to our world-class guest experience.

  • Marketing
  • We provide support and advice for website, social media, print, and more.

Support staff training franchisee to repair and operate equipment
  • Systems
  • Support for networking, software, game servers, taggers and props.

  • Location
  • We provide site-selection assistance and tools to find the perfect location.

In-House Development


Our team of developers focus of optimizing, updating, and implementing waiver management, reservation, networking, and scoring display systems.

Like-Minded
Franchisees


Our network of like-minded franchisees allows us to constantly refine our business processes and the guest experience.

Generous
Territories


Territories will include a defined area and will be documented as a 500,000 population center or a 15-mile radius from the location.

Diverse Vertical Markets


While general sessions targeted at adults and teens account for a majority of our business, we also have to opportunity to target multiple diverse vertical markets.

Birthday parties anniversary graduation
Celebrations

Birthdays, anniversaries, graduation parties and more.

Bachelor and Bachelorette parties
Bachelor/Bachelorette

Suprisingly fun for both bachelor and bachelorette parties.

Corporate team building sessions
Team Building

Corporate team building events designed to boost morale and foster productivity.

Fundraisers opportunities for scout troups youth groups schools sports teams
Fundraisers

A platform for guests to raise funds for scout troops, youth groups, schools, sports teams and more.

Investment


Team Combat Management has provided financial information for an average Team Combat unit. It represents the range of the initial investment for a new franchise. It shows the potential frachise buyer what it will cost to open the business. The expense items are preopening start-up expenses and do not represent any ongoing expenses unless identified otherwise.

Royalties and Fees


Team Combat understands that your success is our success. As such, we've opted to omit monthly franchise fees. We collect a simple 6% royalty of net ticket sales.

Description Low High
Initial Startup Expenses
Initial Franchise Fee $39,000 $39,000
Facility Remodel $15,000 $45,000
Market Introduction Program $15,000 $22,000
Furniture, Fixtures, Point of Sale System, Misc Technology, Party Room Supplies $15,000 $30,000
Lighting, Sound, Network Systems, Servers, Taggers, Mission Packs, Props $105,000 $115,000
Signage $3,000 $8,000
Professional Fees (lawyer, accountant, etc.) $1,500 $3,000
Travel, lodging and meals for initial training $4,000 $8,000
Operational Cash (first 3-6 months) $60,000 $120,000
Estimated Total Initial Start-Up Expenses $257,500 $390,000
Monthly Operational Expenses (after initial operational cash is exhausted)
Real Estate/Rent $4,375 $8,500
Utilities $650 $2,000
Insurance $200 $400
Network/Game Servers Maintenance Fee $250 $450
Office Expenses $100 $200
Food Inventory $250 $500
Marketing $2,000 $4,000
Payroll $6,000 $12,000
Licenses and Permits $15 $30
Estimated Total Monthly Expenses $13,840 $28,080

National Membership System

Monthly recurring revenue for franchisees

Recurring Monthly Revenue

Engages core audience of adult and team gamers

Engages Our Core Audience

Builds loyalty with customers

Builds
Loyalty

Drives repeat business

Drives Repeat Business

Perpetual Innovation


We believe in constant innovation and evaluation. As such, we prioritize optimizing and perfecting all aspects of our business model and the guest experience.

Marketing Programs

Tailored to laser-focus on your target audiences.

Missions

Updated and refined missions and battlefield configurations.

Equipment and Props

New and updated equipment developed and released regularly.

Software Systems

Game servers, guest experience and operational software systems.

Sound Scenes

Immersive environmental sound effects and music.

Integrated Lighting

Ambient lighting and objective-triggered cues.

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